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Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
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Concepts
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Author (1):
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Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
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Toc

Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Index

A

  • animation
    • previewing, by adjusting scene elements / Adjusting the scene elements to preview the animation
    • previewing, in game view / Previewing the hit animation in the game view
  • animation curve
    • adding / Adding and accessing an animation curve
    • accessing / Adding and accessing an animation curve, Accessing the animation curve in Mecanim and using it in the script
    • using, in script / Accessing the animation curve in Mecanim and using it in the script
  • animator controller
    • setting up / Setting up the animator controller
    • second layer, creating / Creating a second layer in the animator controller
    • updating, for including face animation / Updating the animator controller to include the face animation
    • Snarl state, adding / Adding the Snarl state
    • Null state, creating / Creating a Null state
    • transitions, setting between Null and Snarl states / Setting transitions between the Null and Snarl states
    • used, for driving blendshape animation / Driving a blendshape animation...
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