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Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
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Author (1):
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Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
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Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Importing the project assets package

The asset package that you need to follow the chapters of this book is included in the project file. If you have not already downloaded this, you will need to get it from the Packt website.

Once unzipped, you will find the PACKT_CAWM.unitypackage which contains the project hierarchy and sample content and code. After that follow these steps:

  1. Launch Unity.
  2. Open your Unity project if it does not launch by default, or create a new one if you have not already done so.
  3. Import the package by navigating to Assets | Import Package | Custom Package....
  4. In the window that appears, navigate to the location where you unzipped the project files and choose PACKT_CAWM.unitypackage.
  5. In the Importing Package dialog that appears over the main interface, make sure that all assets are checked before pressing the Import button.

It may take a short time for all of the assets to finish loading.

Setting up the player character

Just like the enemy characters from the previous chapters...

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