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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Creating a particle effect

In this section, we will start creating our particle effect within the empty game object from the previous section; similar to what we did a couple of sections back, we need to make all particle systems a child to the playerJet game object:

  1. In the Hierarchy window, right-click on playerJet.
  2. From the dropdown, select Effects, then Particle System.
  3. Rename the Particle System game object thruster.

We should now see a particle system that gives out its default particle spray pointing directly at us, as in the following screenshot:

Next, we need to scale and rotate the particle system to the correct size and make sure it's spraying in the correct direction.

With our thruster object still selected, in the Inspector window, change its Transform component settings to the following:

  • Position: X: 0, Y: 0, and Z: 0
  • Rotation: X:...
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