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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix
Appendix

This section will include added notes and other topics that don't quite fit in our Unity project for a number of reasons; topics such as Virtual Reality (VR) for a side-scrolling game that could work, but ideally would be better suited to a first-person view format to help with the potential issues that a developer may encounter.

Other topics, such as Unity's networking setup, are somewhat ill-timed as regards the Unity programmer exam as this topic is marked as deprecated and Unity is currently working on a new networking setup as of the time of writing this book. I, therefore, thought that this would be of greater benefit as general knowledge.

Finally, in the last topic, we will cover some random general knowledge pertaining to Unity that could also help you through the exam.

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