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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Unity's current networking setup

As mentioned at the beginning of this Appendix, the original networking setup UNet is officially deprecated, as confirmed in the following links:

This is also mentioned in Unity's programmer exam under the Programming core interactions section inChapter 1,Setting Up and Structuring Our Project. The fact that it may be one of the questions that comes up in the exam means we need to prepare for this potential outcome with some general knowledge regarding Unity's networking setup. My advice would be to just get the gist from the manual itself (https://docs.unity3d.com/Manual/UNet.html) as I feel it's too much of a waste studying something that is no longer officially supported.

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