Probability and randomness are not only about dice. We can also use a probability distribution to specify the in-game character's specialties. Let's pretend we designed a game proposal for a population management game for the local government. We need to address and simulate issues such as taxation versus global talent attraction, immigration versus social cohesion, and so on. We have three types of characters in our proposal; namely, workers, scientists, and professionals. Their efficiencies in performing their particular tasks are defined in the following table:
Characters |
Construction |
R&D |
Corporate jobs |
Worker |
95 |
2 |
3 |
Scientist |
5 |
85 |
10 |
Professional |
10 |
10 |
80 |
Let's take a look at how we can implement this scenario. Let's say the player needs to build new houses to accommodate the increased...