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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Organizing States into Sub-state Machines


Whenever the Animator area gets too cluttered, you can always think of organizing your Animation States into Sub-State Machines. In this recipe, we will use this technique to organize animation states for turning the character. Also, since the provided animation clips do not include Root Motion, we will use the opportunity to illustrate how to overcome the lack of Root Motion via script, using it to turn the character 45 degrees to the left and right.

Getting ready

For this recipe, we have prepared a Unity Package named Turning, containing a basic scene that features an animated character. The package can be found inside the 1362_07_04 folder, along with animation clips called Swat@turn_right_45_degrees.fbx and Swat@turn_left.fbx.

How to do it...

To apply Root Motion via script, please follow these steps:

  1. Create a new project and import the Turning Unity Package. Then, from the Project view, open the mecanimPlayground level.

  2. Import the Swat@turn_right_45_degrees...

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