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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Applying Normal maps to a material


Normal maps are generally used to simulate complex geometry that would be too expensive, in terms of computer processing, to be actually represented by the 3D polygons during the game's runtime. Oversimplifying, Normal maps fake complex geometry on low-definition 3D meshes. These maps can be generated either by projecting high-definition 3D meshes onto low-poly ones (a technique usually referred to as baking), or, as will be the case for this recipe, from another texture map.

Getting ready

For this recipe, we will prepare two texture maps: the Heightmap and the Normal map. The former will be made from simple shapes in an image editor. The latter will be automatically processed from the Heightmap. Although there are a number of tools that can be used to generate Normal maps (see the There is more section of this chapter for a list of resources), we will use a free online tool, Windows and Mac compatible, to generate our texture. Developed by Christian Petry...

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