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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Creating a 3-frame animation clip to make a platform continually animate

In this recipe, we'll make a wooden-looking platform continually animate, moving upwards and downwards. This can be achieved with a single, 3-frame, animation clip (starting at top, position at bottom, top position again).

Creating a 3-frame animation clip to make a platform continually animate

Getting ready

This recipe builds on the previous one, so make a copy of that project, and work on the copy for this recipe.

How to do it...

To create a continually moving animated platform, follow these steps:

  1. Drag an instance of the sprite platformWoodBlocks from the Project | Sprites folder into the scene. Position this GameObject at (-4, -5, 0), so that these wood blocks are neatly to left, and slightly below, the wall blocks platform.
  2. Add a Box Collider 2D component to GameObject platformWoodBlocks so that the player's character can stand on this platform too. Choose menu: Add Component | Physics 2D | Box Collider 2D.
  3. Create a new folder named Animations, in which to store the animation clip...
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