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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

State-driven behavior Do-It-Yourself states

Games as a whole, and individual objects or characters, can often be thought of (or modeled as) passing through different states or modes. Modeling states and changes of state (due to events or game conditions) is a very common way to manage the complexity of games and game components. In this recipe, we create a simple three-state game (game playing/game won/game lost) using a single GameManager class.

How to do it...

To use states to manage object behavior, follow these steps:

  1. Create two UI buttons at the top middle of the screen. Name one Button-win and edit its text to read Win Game. Name the second Button-lose and edit its text to read Lose Game.
  2. Create a UI text object at the top left of the screen. Name this Text-state-messages, and set its Rect Transform height property to 300 and its Text (Script) Paragraph Vertical Overflow property to Overflow.
    How to do it...
  3. Add the following C# script class GameManager to Main Camera:
    using UnityEngine;
    using System.Collections...
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