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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Saving and loading player data – using PlayerPrefs

While the previous recipe illustrates how the static properties allow a game to remember values between different scenes, these values are forgotten once the game application has quit. Unity provides the PlayerPrefs feature to allow a game to store and retrieve data, between the different game playing sessions.

Saving and loading player data – using PlayerPrefs

Getting ready

This recipe builds upon the previous recipe. In case you haven't completed the previous recipe, we have included a Unity package named game_scoreStaticVariables in the the 1362_10_05 folder. In order to follow this recipe using this package, you must do the following:

  1. Create a new 2D project and import the game_HigherOrLower package.
  2. Add each of the scenes to the build in the sequence (scene0_mainMenu, then scene1_gamePlaying, and so on).

How to do it...

To save and load the player data using PlayerPrefs, follow these steps:

  1. Delete the C# script called Player.
  2. Edit the C# script called UpdateScoreText by replacing...
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