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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Loading game data from a text file map

Rather than, for every level of a game, having to create and place every GameObject on the screen by hand, a better approach can be to create the text files of rows, and columns of characters, where each character corresponds to the type of GameObject that is to be created in the corresponding location. In this recipe, we'll use a text file and set of prefab sprites to display a graphical version of a text-data file for a screen from the classic game called NetHack.

Loading game data from a text file map

Getting ready

In the 1362_10_08 folder, we have provided the following two files for this recipe:

  • level1.txt (a text file, representing a level)
  • absurd128.png (a 128 x 128 sprite sheet for Nethack).

The level data came from the Nethack Wikipedia page, and the sprite sheet came from SourceForge:

Note that we also included a Unity package with all the prefabs set up, since...

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