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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Chapter 6. Dynamic Graphics

There is no question that the rendering system of modern graphics devices is complicated. Even rendering a single triangle to the screen engages many of these components, since GPUs are designed for large amounts of parallelism, as opposed to CPUs, which are designed to handle virtually any computational scenario. Modern graphics rendering is a high-speed dance of processing and memory management that spans software, hardware, multiple memory spaces, multiple languages, multiple processors, multiple processor types, and a large number of special-case features that can be thrown into the mix.

To make matters worse, every graphics situation we will come across is different in its own way. Running the same application against a different device, even by the same manufacturer, often results in an apples-versus-oranges comparison due to the different capabilities and functionality they provide. It can be difficult to determine where a bottleneck resides within...

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