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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Toc

Table of Contents (10) Chapters Close

Chapter 5. Faster Physics

Each of the performance-enhancing suggestions we've explored thus far have been primarily centered on reducing system requirements and avoiding frame rate issues. But at its most fundamental level, seeking peak performance means improving the user experience. This is because every frame rate hiccup, every crash, and every system requirement that is too costly for a given market ultimately detracts from the quality of the product, and leaves us wondering whether we should have tried harder to tweak settings and fix more bugs before release.

There are certainly opportunities to manipulate Physics Engine behavior that improve all of the aforementioned issues, but Physics Engines also fall into a unique category of having a direct impact on gameplay quality. If important gameplay collision events get missed (such as the player falling through the floor), or the game freezes while it calculates a complex situation, then these have a significant impact...

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