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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – make it edgier!


The particles look a bit like snowflakes at the moment. We want something more like sharp glass fragments, so let's set up a new Material with a sharper-edged texture on it to make this effect look more convincing:

  1. In the Project panel, right-click or alternate-click on an empty area and choose Create | Material.

  2. Name the Material Glass.

  3. In the Inspector panel, choose Particles/Additive in the Shader dropdown.

  4. Click on the Select button in the texture swatch, and choose glassShard.png from the list. (This image is in the assetsPackage file of Chapter 10. Import the package if you haven't already.)

  5. Select the Glass Smash Particle System from the Hierarchy panel.

  6. In the Inspector Panel, scroll down to the Particle Renderer component.

  7. In the Materials section, choose the Glass material from the pop-up menu.

What just happened – I fall to pieces

Once we swap in these harder-edged textures, the effect is much improved! Now our Glass Smash Particle System looks a little...

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