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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

External modeling applications


Given that 3D design is an intensive discipline in itself, it is recommended that you invest in a similar tutorial guide for your application of choice. If you're new to 3D modeling, then here is a list of 3D modeling packages currently supported by Unity:

  1. Maya

  2. 3D Studio Max

  3. Cheetah 3D

  4. Cinema 4D

  5. Blender

  6. Carrara

  7. Lightwave

  8. XSI

  9. Modo

These are the nine most suited modeling applications as recommended by Unity Technologies. The main reason for this is that they export models in a format that can be automatically read and imported by Unity, once saved into your project's Assets folder. These application formats will carry their meshes, textures, animations, and character rigging across to Unity, whereas some smaller packages may not support export of character rigs upon import to Unity.

For a full view of the latest compatibility chart, visit: http://unity3d.com/unity/features/asset-importing.

Common settings for models

In the Project panel, expand the Book Assets folder to...

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