Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

Arrow left icon
Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
Arrow right icon
View More author details
Toc

Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Creating the menu with the Unity GUI class and GUI skins


As we already have a working menu, rather than removing it from our scene, we will temporarily disable the objects that make it up.

Disabling game objects

One at a time, select the menu_playBtn, the menu_instructionsBtn, and the menu_quitBtn in the Hierarchy, and deactivate them by doing the following:

  • In the Inspector, uncheck the checkbox to the left-hand side of the name of the object at the top

  • Ensure that this has turned the text of the object to light gray in the Hierarchy and that the element itself has disappeared from the Game view preview—you should now be left with only the game title logo texture visible

Creating the menu

For this example, we'll be using Unity's GUI class, and make use of a combination of public float and Rect values. A Rect is a property that contains four floating point (decimal place) number values, two for the X and Y positions and two more for the Width and Height. We will use a Rect to define the area...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime