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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
Languages
Tools
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Authors (4):
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Anthony Davis Anthony Davis
Author Profile Icon Anthony Davis
Anthony Davis
Ryan Stunkel Ryan Stunkel
Author Profile Icon Ryan Stunkel
Ryan Stunkel
Russell Craig Russell Craig
Author Profile Icon Russell Craig
Russell Craig
Travis Baptiste Travis Baptiste
Author Profile Icon Travis Baptiste
Travis Baptiste
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Toc

To get the most out of this book

  • Pay attention to this book not as a tutorial but as many tools being used to develop a 3D game. We’re only going over a few simple examples. Take the logic out as something to apply to your projects as much as possible.
  • Be prepared to take your own notes on the topics that are being covered. We ramp up the difficulty in programming quite a bit during the physics portion.
  • Ask questions in the Discord, which is attached to the book through a QR code.

Download the example code files

The code bundle for the book is hosted on GitHub at https://github.com/PacktPublishing/Unity-3D-Game-Development. We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Download the color images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://static.packt-cdn.com/downloads/9781801076142_ColorImages.pdf.

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. For example: “Mount the downloaded WebStorm-10*.dmg disk image file as another disk in your system.”

A block of code is set as follows:

void OnStartGameButtonPressed()
    {
        SetPlayerEnabled(true);
        Cursor.lockState = CursorLockMode.Locked;
        Cursor.visible = false;
        this.gameObject.SetActive(false);
    }

Bold: Indicates a new term, an important word, or words that you see on the screen. For instance, words in menus or dialog boxes, also appear in the text like this. For example: “Select System info from the Administration panel.”

Warnings or important notes appear like this.

Tips and tricks appear like this.

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