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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Summary

This chapter’s purpose was to show some of the capabilities that Unity can offer you on your next game design ventures. They weren’t used in our project, which is why we left them to a bonus chapter. The multiplayer tools are an incredible source to have for making multiplayer games. By bringing together the plugins from AR and VR into an XR plugin, we now have a nice, centralized plugin for all of the altered realities regardless of the hardware you are using. Then, to conclude this book, we talked about Bolt’s visual scripting. If programming isn’t easy for you to work with, consider checking that out.

We hope you learned some things from this book and had a good time while doing so. We mentioned at the beginning and throughout the book that the community on Discord is a good place to be if you want to engage with others who have purchased this book or other Packt-published, Unity-centric books. We would love to see you there and help with...

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