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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

The PlayerInventory script class

The playerInventoryDisplay variable is a reference to an instance object of the PlayerInventoryDisplay class.

The bool variable called carryingStar represents whether the player is carrying the star at any point in time; it is initialized to false.

The Awake() method caches a reference to the playerInventoryDisplay sibling component.

When the scene begins via the Start() method, we call the OnChangeCarryingStar(...) method of the playerInventoryDisplay script component, passing in the initial value of carryingStar (which is false). This ensures that we are not relying on text that's been typed into the Text-carrying-star UI Text object at design time, so that the UI that's seen by the user is always set by our runtime methods. This avoids problems where the words to be displayed to the user are changed in code and not in the Inspector window, which leads to a mismatch...

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