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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Dynamic Batching


Dynamic Batching has the following three important qualities:

  • Batches are generated at runtime (batches are dynamically generated)
  • The objects that are contained within a batch can vary from one frame to the next, depending on what meshes are currently visible to the Main Camera view (batch contents are dynamic)
  • Even objects that can move around the Scene can be batched (it works on dynamic objects)

Hence, these attributes lead us to the name Dynamic Batching.

If we return to the Player Settings page and enable Dynamic Batching, we should see that the number of batches drops from 9 down to 6. Dynamic Batching automatically recognizes that our objects share Material and mesh information and is, therefore, combining some of them into a larger batch for processing.  We should also see a different list of items in the Frame Debugger, demonstrating that meshes are now being dynamically batched.

As we can see from the Frame Debugger, our four boxes have been combined into a single...

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