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Unity 2017 Game AI Programming - Third Edition

You're reading from   Unity 2017 Game AI Programming - Third Edition Leverage the power of Artificial Intelligence to program smart entities for your games

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788477901
Length 254 pages
Edition 3rd Edition
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Author (1):
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Raymundo Barrera Raymundo Barrera
Author Profile Icon Raymundo Barrera
Raymundo Barrera
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Table of Contents (10) Chapters Close

Preface 1. The Basics of AI in Games FREE CHAPTER 2. Finite State Machines and You 3. Implementing Sensors 4. Finding Your Way 5. Flocks and Crowds 6. Behavior Trees 7. Using Fuzzy Logic to Make Your AI Seem Alive 8. How It All Comes Together 9. Other Books You May Enjoy

Setting up the rules

Our "game" is quite simple. While the actual game logic, such as health, damage, and win conditions, are left completely up to you, our example focuses on setting you up to implement your own tank-defense game.

When deciding on what kind of logic and behavior you'll need from your agent, it's important to have the rules of the game fleshed out beyond a simple idea. Of course, as you implement different features, those rules can change, but having a set of concepts nailed down early on will help you pick the best tools for the job.

It's a bit of a twist on the traditional tower-defense genre. You don't build towers to stop an oncoming enemy; you rather use your abilities to help your tank get through a gauntlet of towers. As your tank traverses the maze, towers along the path will attempt to destroy your tank by shooting explosive...

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