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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

How to start a dedicated server


A Torque 3D multiplayer game may be started in one of three modes—client only (requires a server to play a game), dedicated server (clients connect to it to play a game), and client/server combined (also used in single player games). In this recipe, we will learn how to start a Torque 3D game as a dedicated server and allow a client to connect.

Getting ready

We will be using a project based on the Torque 3D's Full template, using the Empty Terrain level. If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the Full template. Give this project a name of MyGame; it will be found under the My Projects directory.

How to do it...

In the following steps, we will demonstrate how to start a Torque 3D game as a dedicated server:

  1. Start a Windows command prompt. You can find it by going to the Windows Start menu and choosing All Programs | Accessories | Command Prompt.

  2. Using the command prompt, change to the directory that...

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