Introduction
To paraphrase a famous writer and director:
Sound is 50 percent of the experience.
Torque 3D's sound system helps us build that second 50 percent into our games by providing us with a variety of options.
It starts by allowing for a number of different sound providers to choose from (OpenAL, DirectSound, XAudio, and FMOD) and wraps all that in a standard SFX layer, while still keeping robust access. In this chapter, we will touch the surface of what is available in Torque 3D's sound system.