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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter 2. Back to the Command Line – Basic Blackjack FREE CHAPTER 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

The Finishing Touches – Sound and Animation

With our game now wearing its flashy graphical outfit, it's time to step it up one more notch on the scale of professionalism with some sound effects. These will help to engage the user by tapping into another of their senses.

To go along with the sound, we should also make some of the movement more realistic so that it better appears that our game is generating these noises.

Luckily, Tkinter's Canvas widget is well equipped to handle displaying animations and comes with some great built-in tools to make animating a breeze.

We can also take advantage of a popular Python game development library called pygame to make playing sounds incredibly simple.

By the end of this chapter, we will have covered the following:

  • Making graphics move on a canvas
  • Keeping control of the GUI while animations are playing
  • Integrating the...
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