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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Toc

Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter 2. Back to the Command Line – Basic Blackjack FREE CHAPTER 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

The blackjack.py file

Before we begin adjusting our game's main engine, take a moment to clarify that the directory structure for your project matches the following exactly:

- D: assets/
- D: sounds/
- F: cardPlace.wav
- F: cardShuffle.wav
- F: chipsStack6.wav
- F: tabletop.png
- F: back.png
- F: Clubs2.png
- F: Clubs3.png
- F: ...
- D: blackjack/
- D: casino/
- F: __init__.py
- F: card.py
- F: hand.py
- F: deck.py
- F: player.py
- D: casino_sounds/
- F: __init__.py
- F: blackjack.py

Change things around to match this if necessary, then open up blackjack.py for editing. If you still have this file left over from the previous chapter, it will probably be easier to begin a new one and copy over some parts from it where possible, instead of trying to re-work the old file.

Begin in your new blackjack.py file with the following imports:

...
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