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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
Languages
Tools
Concepts
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Technical requirements

For this chapter, you will need to make sure you have Visual Studio 2022 installed along with the Vulkan SDK. Basic familiarity with the C++ programming language and an understanding of ray tracing concepts would be useful. Please revisit Chapter 1, Vulkan Core Concepts, for details about setting up and building the code in the repository. We also assume that by now you are familiar with the Vulkan API and various concepts that were introduced in previous chapters. This chapter has multiple recipes, which can be launched using the following executables:

  1. Chapter07_RayTracer.exe
  2. Chapter07_HybridRenderer.exe

The code files for this chapter can be found here: https://github.com/PacktPublishing/The-Modern-Vulkan-Cookbook.

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