Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
The Complete Edition - Software Engineering for Real-Time Systems

You're reading from   The Complete Edition - Software Engineering for Real-Time Systems A software engineering perspective toward designing real-time systems

Arrow left icon
Product type Paperback
Published in Dec 2019
Publisher
ISBN-13 9781839216589
Length 824 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Jim Cooling Jim Cooling
Author Profile Icon Jim Cooling
Jim Cooling
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface
1. Real-Time Systems – Setting the Scene 2. The Search for Dependable Software FREE CHAPTER 3. First Steps – Requirements Analysis and Specification 4. Software and Program Design Concepts 5. Multitasking Systems – an Introduction 6. Diagramming – an Introduction 7. Practical Diagramming Methods 8. Designing and Constructing Software – Code-Related Issues 9. Software Analysis and Design – Methods and Methodologies 10. Analyzing and Testing Source Code 11. Development Tools 12. Mission-Critical and Safety-Critical Systems 13. Performance Engineering 14. Documentation Glossary of terms

12.5 Real-World Interfacing

12.5.1 Background

Many design processes pay scant attention to the handling of real-world interactions. Frequently, OO techniques treat interfacing rather dismissively, using "interface" or "boundary" classes that are peripheral to the design (no pun intended). In some ways, this view is understandable in desktop-type IT systems. However, to take the same approach for real-time embedded systems is, at best, risky; at worse, it can be extremely dangerous. Lutz [LUT93], for example, describes the experiences gained in the integration and system testing of the Voyager and Galileo spacecrafts. He found that the misunderstanding of interface requirements and the lack of detailed requirements for robustness were the primary causes of safety-related software errors. These accounted for 44% of all logged safety-related errors, as a result of the following:

  • Out-of-range input values
  • Non-arrival of expected inputs
  • The unexpected...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime