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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Toc

Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Summary

We have made great strides in this chapter. Our new class organization will serve us well over the course of this book. We learned how to use protocols to enforce commonality across classes, encapsulated our game objects into distinct classes, and explored tiling textures over the width of the ground node. Finally, we cleaned out some of our previous learning code from GameScene and used the new class system to spawn all of our game objects.

We also applied the physics simulation to our game. We have only scratched the surface of the powerful physics system in SpriteKit—we will dive deeper into custom collision events in Chapter 7, Implementing Collision Events—but we have already gained quite a bit of functionality. We explored the three types of physics bodies and studied the various physics properties you can use to fine-tune the physical behavior of your game objects. Then, we put all of our hard work into practice by bumping our bees together and watching the results...

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