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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Multipeer connectivity framework overview

The framework for creating Mutipeer apps is called the Multipeer Connectivity Framework.

The framework lets you discover the nearby devices. This is called the Discovery Phase. Once you connect to the users, you invite them to join a session. This enables the next phase, called the Session Phase, where the data is exchanged between the devices.

The device initiating the connection with the other devices is called the Advertiser and the device choosing to connect to the Advertiser is called the Browser. This is because the browser looks out for a device to connect to.

The framework uses Wi-Fi networks, peer-to-peer Wi-Fi, and Bluetooth personal area networks for the underlying transport of the data between the devices.

The Multipeer Connectivity Framework is not limited to iOS devices. macOS and tvOS have the same functionality. For these devices, connection can also be established using Ethernet.

With the Multipeer Connectivity Framework, the application...

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