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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Designing the launch screen

When a user taps your icon on their device, iOS shows your app's launch screen as an extremely fast-loading, simple preview. This creates the illusion that your app loads almost instantly. The player gets immediate feedback from their tap while your app actually loads in the background. This is not the place to add logos, branding, or information of any kind. The goal is to create a very simple screen that looks like your app before the content is in place. For Pierre Penguin, we will implement a simple, blank, sky blue background that looks like the main menu before it has any content.

Follow these steps to set up your sky blue launch screen:

  1. Open the LaunchScreen.storyboard file in Xcode. You will see the launch screen open in the interface builder.
  2. Make sure you have your Utilities bar open on the right-hand side of Xcode, and open the Attributes Inspector, as demonstrated here:

    Designing the launch screen

  3. Locate the background color setting in the right bar, and then click on the...
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