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Swift 2 Blueprints

You're reading from   Swift 2 Blueprints Swift Blueprints

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781783980765
Length 276 pages
Edition 1st Edition
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Author (1):
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Cecil Costa Cecil Costa
Author Profile Icon Cecil Costa
Cecil Costa
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Toc

Table of Contents (10) Chapters Close

Preface 1. Exploring Xcode FREE CHAPTER 2. Creating a City Information App with Customized Table Views 3. Creating a Photo Sharing App 4. Simulating Home Automation with HomeKit 5. Health Analyzing App Using HealthKit 6. Creating a Game App Using SpriteKit 7. Creating an Apple Watch App 8. AVFoundation Index

Displaying the cities' information


The next step is to create a class to store the information received from the Internet. In this case, we can do it in a straightforward manner by copying the JSON object properties in our class properties. Create a new group called Models and, inside it, a file called CityInfo.swift. There you can code CityInfo as follows:

class CityInfo {
    var fcodeName:String?
    var wikipedia:String?
    var geonameId: Int!
    var population:Int?
    var countrycode:String?
    var fclName:String?
    var lat : Double!
    var lng: Double!
    var fcode: String?
    var toponymName:String?
    var name:String!
    var fcl:String?
    
    init?(json:JSON){){){
        // if any required field is missing we must not create the object.
        if let name = json["name"].string,,, geonameId = json["geonameId"].int, lat = json["lat"].double,
            lng = json["lng"].double {
            self.name = name
            self.geonameId = geonameId
            self.lat...
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