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Software Architecture with C++

You're reading from   Software Architecture with C++ Design modern systems using effective architecture concepts, design patterns, and techniques with C++20

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Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781838554590
Length 540 pages
Edition 1st Edition
Languages
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Authors (2):
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Adrian Ostrowski Adrian Ostrowski
Author Profile Icon Adrian Ostrowski
Adrian Ostrowski
Piotr Gaczkowski Piotr Gaczkowski
Author Profile Icon Piotr Gaczkowski
Piotr Gaczkowski
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Toc

Table of Contents (24) Chapters Close

Preface 1. Section 1: Concepts and Components of Software Architecture
2. Importance of Software Architecture and Principles of Great Design FREE CHAPTER 3. Architectural Styles 4. Functional and Nonfunctional Requirements 5. Section 2: The Design and Development of C++ Software
6. Architectural and System Design 7. Leveraging C++ Language Features 8. Design Patterns and C++ 9. Building and Packaging 10. Section 3: Architectural Quality Attributes
11. Writing Testable Code 12. Continuous Integration and Continuous Deployment 13. Security in Code and Deployment 14. Performance 15. Section 4: Cloud-Native Design Principles
16. Service-Oriented Architecture 17. Designing Microservices 18. Containers 19. Cloud-Native Design 20. Assessments 21. About Packt 22. Other Books You May Enjoy Appendix A

Ensuring there are no unexpected allocations

The special std::pmr::null_memory_resource() will throw an exception when anyone tries to allocate memory using it. You can safeguard from performing any allocations using pmr by setting it as the default resource as shown next:

std::pmr::set_default_resource(null_memory_resource());

You can also use it to limit allocation from the upstream when it shouldn't happen. Check the following code:

  auto buffer = std::array<std::byte, 640 * 1024>{}; // 640K ought to be enough for anybody
  auto resource = std::pmr::monotonic_buffer_resource{
      buffer.data(), buffer.size(), std::pmr::null_memory_resource()};

If anybody tries to allocate more than the buffer size we set, std::bad_alloc would be thrown.

Let's move on to our last item in this chapter.

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