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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Setting up a turntable for a 360-degree render

When we render our sculptures, we need to make a decision about how we want to present our artwork. Sometimes, our goal is to make an artistic composition with a nice camera angle, artistic use of lighting and shadow, and other features such as depth of field. This is what we focused on in the Using a camera to render the sculpture section of this chapter when we rendered the example orc sculpture.

However, artistic renders like this don't showcase the sculpture from every angle, and sometimes the lighting can make it difficult to see the details of the sculpture itself. When it comes to making portfolio pieces, it can be helpful to render your sculpture in a way that shows off your sculpting skills more than your lighting and rendering skills.

For this purpose, it is common to center the sculpture in the camera view, brightly light it, and animate it rotating 360 degrees so that it can be seen from every angle. This is called...

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