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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Adding scripts to the food sprite


For each platform, we will create clones of food sprite. To make the game more interesting, the food clones are randomly placed on its assigned platform and scroll with that platform. If the player sprite eats or touches bad food, then the player dies and the game ends. For all other food types, eating food will earn the player one point.

Prepare for lift off

Before diving into the scripts, we need to take a look at the food sprite costumes, as well as their scrolling mechanism.

The costumes of the food sprite are grouped into bad and good food, with bad food at the front of the costume list. The good_food_start_cos_idx variable defines which costume index is the starting index of good food costumes. We will use good_food_start_cos_idx later in the scripts to determine whether Marco eats a bad food sprite.

As shown in the following screenshot, if good_food_start_cos_idx is set to 3, then food sprites with Red Mushroom or Green Mushroom costume would be bad....

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