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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Adding a test script


Before we dive into the excitement of creating the boss enemy, let's first do something smart and create a script that helps us to test the boss that we create.

Prepare for lift off

As you may have noticed while testing the game, waiting 90 seconds for the boss to appear is a rather long time. We could just decrease the wait time in the script, but that has a few drawbacks.

It would be more difficult to test the wave phase of the game, since the timer runs for such a short time.

We run the risk of forgetting to change the timer before finally publishing the game.

A better option is to create a separate temporary script that we can throw away when we have finished the game without any risk to all our hard work.

Engage thrusters

We will add this script to the Stage sprite. This is often the best place for these kinds of control scripts.

When a certain button is pressed, we will change the ordinary flow of things, as follows:

  1. Start a new script with a when <b> key pressed...

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