Questions
- Why might we want multiple cameras in a scene?
- If we couldn’t use multiple cameras, how might we get around this limitation and still animate the effect of switching between cameras? What complications might arise from doing so?
- Why is the operator called Bind Camera to Markers if it creates a marker, and only one marker at that?
- “The active camera is the camera used to view and render the scene.” Is the previous statement always true?
- How many different ways can you fool a Blender user who thinks they’re rendering a frame of the current scene with the active camera?
- If we wanted to render the same segment of frames with different cameras, but we couldn’t use the Video Sequencer, what else could we do?
- How can you use the
Sequence
scene itself as a scene strip in another sequence? - If you render a frame of a sequencer scene containing a sequence of scene strips, one of which is of another sequencer scene containing...