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Real-World Implementation of C# Design Patterns

You're reading from   Real-World Implementation of C# Design Patterns Overcome daily programming challenges using elements of reusable object-oriented software

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803242736
Length 442 pages
Edition 1st Edition
Languages
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Author (1):
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Bruce M. Van Horn II Bruce M. Van Horn II
Author Profile Icon Bruce M. Van Horn II
Bruce M. Van Horn II
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
2. Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti FREE CHAPTER 3. Chapter 2: Prepping for Practical Real-World Applications of Patterns in C# 4. Part 2: Patterns You Need in the Real World
5. Chapter 3: Getting Creative with Creational Patterns 6. Chapter 4: Fortify Your Code With Structural Patterns 7. Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns 8. Part 3: Designing New Projects Using Patterns
9. Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code 10. Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project 11. Chapter 8: Now You Know Some Patterns, What Next? 12. Index 13. Other Books You May Enjoy Appendix 1: A Brief Review of OOP Principles in C# 1. Appendix 2: A Primer on the Unified Modeling Language (UML)

Technical requirements

Throughout this book, I assume you know how to create new C# projects in your favorite integrated development environment (IDE), so I won’t spend any time on the mechanics of setting up and running projects. Should you decide to try any of this out, you’ll need the following:

  • A computer running the Windows operating system. I’m using Windows 10. Since the projects are simple command-line projects, I’m pretty sure everything here would also work on a Mac or Linux, but I haven’t tested the projects on those operating systems.
  • A supported IDE such as Visual Studio, JetBrains Rider, or Visual Studio Code with C# extensions. I’m using Rider 2021.3.3.
  • Some version of the .NET SDK. Again, the projects are simple enough that our code shouldn’t be reliant on any particular version. I happen to be using the .NET Core 6 SDK.
  • You can find the completed project files for this chapter on GitHub at https:...
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