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Real-World Implementation of C# Design Patterns

You're reading from   Real-World Implementation of C# Design Patterns Overcome daily programming challenges using elements of reusable object-oriented software

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803242736
Length 442 pages
Edition 1st Edition
Languages
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Author (1):
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Bruce M. Van Horn II Bruce M. Van Horn II
Author Profile Icon Bruce M. Van Horn II
Bruce M. Van Horn II
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
2. Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti FREE CHAPTER 3. Chapter 2: Prepping for Practical Real-World Applications of Patterns in C# 4. Part 2: Patterns You Need in the Real World
5. Chapter 3: Getting Creative with Creational Patterns 6. Chapter 4: Fortify Your Code With Structural Patterns 7. Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns 8. Part 3: Designing New Projects Using Patterns
9. Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code 10. Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project 11. Chapter 8: Now You Know Some Patterns, What Next? 12. Index 13. Other Books You May Enjoy Appendix 1: A Brief Review of OOP Principles in C# 1. Appendix 2: A Primer on the Unified Modeling Language (UML)

Summary

This appendix was meant to be a short summary of working with C#. I almost didn’t include it in the book. There are many other places you can get training and orientation for the language. I felt, though, having taught C# for decades that I might be able to more concisely, yet thoroughly, get you up to speed if you’re coming from a different language, have limited experience with C#, or if it’s been a while and you’re a little rusty.

Along the way, we learned the following:

  • C# is a standardized general-purpose, strictly OOP language.
  • C# uses a strong, static type system.
  • C# is designed with features designed to limit the most common problems found in C and C++ development such as bounds checking, effortless memory allocation, and automated garbage collection.
  • C# supports many different kinds of numeric types, including signed and unsigned variants.
  • How to make auto-implemented properties and methods and work with encapsulation...
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