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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Drawing 3D primitives


In the previous chapter, you learned about drawing basic 2D shapes. Processing also has some 3D primitives, by default—a box and a sphere. In this recipe, we'll take a look at how you can draw them.

How to do it...

I'm not going to write the code for the setup() function, in this recipe. You probably know, by now, how to use it. Import the OpenGL library, just as you did in the Understanding 3D space recipe and create a window with a resolution of 640 x 480 pixels. Don't forget to add the OPENGL parameter to the size() function.

Add the following piece of code to the draw() function. We reuse the pushMatrix(), popMatrix(), and translate() functions from the previous example. We are going to add the rotateY() function to rotate our 3D primitives. These primitives are drawn to the screen with the box() and sphere() functions. The sphereDetail() function is used to manipulate the shape of the sphere.

background( 255 );
lights();

float angleY = radians( frameCount );
   ...
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