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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Using live audio


In the Playing audio files recipe, you've learned how to play an audio file. This recipe will teach you how to use the microphone input from your computer. This is a great feature of the Minim library and is really easy to use. You can use this as a starting point to build an art installation that responds to sound.

How to do it...

The first thing you need to do is import the minim library, declare a Minim object and an AudioInput object.

import ddf.minim.*;
import ddf.minim.signals.*;
import ddf.minim.analysis.*;
import ddf.minim.effects.*;
  
Minim minim;
AudioInput in;

Inside the setup() function, we'll use the getLineIn() method from the Minim class to open the default line-in, on your computer.

void setup()
{
  size( 640, 480 );
  smooth();
    
  minim = new Minim( this );
    
  in = minim.getLineIn( Minim.STEREO, 512 );
  
  background( 0 );
}

Inside the draw() function, we'll use the bufferSize() method on the AudioInput object to visualize the incoming sound. We'll...

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