Summary
In this chapter, you’ve learned how to create a procedural spiderweb generator using the Geometry Nodes feature in Blender. The process begins by creating a simple scene in the Viewport using several Suzanne primitives and joining them together. Then, a node tree is created by using the convex hull shape and converting it into a wireframe using the Mesh to Curve and Curve to Mesh nodes. The final step is joining the original mesh with the wireframe to create a realistic spiderweb effect. Throughout the process, we emphasize the importance of logical thinking and organization in creating the node tree by comparing mathematical examples to real-world phenomena, as we did with spiderwebs and convex hulls.