Summary
What a chapter! This has probably been the most difficult one so far. We’ve been through a lot of concepts, principles, and examples. I suggest you reflect on what you have read before proceeding. Let this chapter settle in and go back to any part that you think might be worth re-reading; it’s a lot to take on!
Our journey started with understanding how it is important to come up with game systems that transform a vision into a playable experience. We looked at two fundamental studies about player types, the types of emotions they experience when playing games, and the importance of keeping these in mind when designing the game’s systems.
We learned how games are organized in loops and explored two of the most fundamental systems in games, progression systems and combat systems, and looked at some important principles of system design: holistic game design, emergent gameplay, depth, and complexity.
We briefly explored the art of teaching a game...