Character statistics, attributes, and abilities
What we have learned so far about characters exists in a gray area between game design and pure writing.
For a game designer, the most practical part of creating characters consists of designing their gameplay attributes. What these attributes might be depends entirely on the type of game we’re making.
Some games can rely heavily on numbers to represent each aspect of a character, as in classic RPGs such as The Elder Scrolls V: Skyrim or Diablo. Other games might not have numbers at all and differentiate between characters’ abilities just by the actions they can perform and the context in which they act.
A great example of this is Heavy Rain, where each character has exactly the same gameplay as the others, but the context in which they act and the objects they interact with make each situation unique.
Statistics (shortened to just stats) are one of the most common ways we use to represent characters. Stats are...