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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Basic design patterns for larger code projects


Even though our prototypes contain just a handful of scripts, your games will realistically contain many different scripts that will need to interact with each other. Unity's tag system is a great way to create cross-object communication quickly, but for a more reliable and organized approach, there are several design patterns that you can follow to keep your game functional and dynamic. In this section, we'll briefly touch upon the driving philosophies and functions behind three main design patterns and offer implementation ideas to try each of them out in your game.

The Singleton pattern

The Singleton pattern relies on an object with exactly one instance that can usually be accessed from anywhere. The Singleton implementation is equally easy, powerful, and dangerous, and is usually executed with a self-creating accessor function like the following one:

public static Singleton getInstance()
{
  if(instance == null)
  {
    instance = CreateInstance...
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