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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Authors (2):
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Robert Madsen Robert Madsen
Author Profile Icon Robert Madsen
Robert Madsen
Stephen Madsen Stephen Madsen
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Stephen Madsen
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Toc

Table of Contents (14) Chapters Close

Advanced topics

Unfortunately, for the last two topics, we only have time to give them an honorable mention. I included them because you are going to hear about these topics, and you need to know what these terms mean.

Game physics

Game physics are the rules that define how objects interact with other objects inside the game universe. For example, in SpaceRacer3D, the ship simply passes through the asteroids. However, there could be many other outcomes:

  • The ship and asteroid could bounce off of each other (rebound)
  • The ship could be sucked into the asteroid with the force increasing as the ship got closer (gravity)
  • The asteroid could push against the ship the closer the ship got to it (reverse gravity)

Each of these effects would be programmed into the game. Each of these effects would also create a different kind of gameplay. An entire genre of games known as physics-based games simply define the laws of physics for a game universe and then let things interact to see what will happen.

AI

AI...

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