In this final (and brief) chapter, we will wrap up by discussing the details of deploying your application to the emulator and device. Whether you are developing using Unity or DirectX, the path is similar once the project has been exported to a Visual Studio project from Unity and most of our discussion will be focused on this. But before this, we will cover the Holographic Emulation and Holographic Remoting built into Unity. In this chapter, you will learn about the following:
- Using the Holographic Emulation and Holographic Remoting built into Unity
- Deploying and making use of the HoloLens emulator
- Deploying to the device
- Windows Device Portal