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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
Languages
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Creating and using Easing Functions in Xamarin.Forms

In this section, we will take a look at how to work with Easing Functions in your Xamarin.Forms XAML and ContentPages using C#. We are extremely fortunate that the Xamarin.Forms platform includes an Easing class that allows you to specify what is called a transfer function, which is able to control how animations speed up or slow down while they are running.

Before we start working with Easing Functions in our XAML and ContentPages (Views), let's take a moment to look at the various predefined Easing Function methods provided to us by the Easing class, which are explained in the following table:

Easing function

Description

BounceIn

This is responsible for bouncing the animation at the beginning.

BounceOut

This is responsible for bouncing the animation at the end.

CubicIn

This is responsible for slowly...

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