In this chapter, we have learned about Windows Presentation Foundation, its architecture, XAML syntaxes, inline code, code behind, the WPF project structure, and XAML designer. We have also covered how to work with XAML markup to design a Windows application by discussing WPF controls, command-line parameters, and layout panels.
Apart from these, we discussed the new property system with an example of the dependency property, data binding and its implementation, converters, and various types of triggers.
Since we have now become familiar with XAML markups in this chapter, we can now move on to another new topic on building Universal Windows Platform (UWP) applications. Here, again, we will use XAML and C# to build applications targeting Windows 10 device families.