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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Toc

Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

What else?

Now, as you can see, I have created a main menu widget for the game. It is simple enough, and only has two buttons, one, to start the game and another one to quit. Go ahead and figure out how to connect them to the game and how to make them the first thing a player sees, and based on them, the player can either start playing or quit.

What else?

As you can see, Bellz's menu has only two buttons, but the bigger the game, the bigger its menu will be: you might have more buttons such as options, leader boards, and so on. However, those two options are quite enough to get you even more into the process.

What else?

Don't be afraid to try new things, add animations for the buttons, change their colors based on the mouse events, and so much more. Keep trying and remember whatever you have in mind, you will be able to achieve somehow!

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